![]() Looking back, Mario Bros is clearly a midpoint between Donkey Kong and Super Mario: the way platforms react when Mario strikes them from beneath is the same as that later game, spinning coins look remarkably similar, and the series’ distinctive green pipes make their first appearance, too. These turtles would turn up in later Mario games as the Koopa Troopers (or Nokonoko in Japan).įurther Reading: The Surreal Brilliance of Super Mario Land This double-strike mechanic – the first to stun, the next to kill – ultimately led to Miyamoto’s slightly surreal idea of having turtles as enemies: they’re vulnerable while they’re lying on their backs. Thus stunned, the player then jumped on the enemies to finish them off. ![]() Their ideas ultimately evolved into a fast-paced platform game, in which Mario or Luigi defeated enemies by striking the platform beneath them. Intent on making a two-player arcade game of their own, Miyamoto and Yokoi began throwing ideas around, including making Mario more athletic than he was in Donkey Kong, and creating the character’s brother Luigi – essentially a palette-swapped version of the Mario sprite. Unlike the Donkey Kong games, Joustcould be played simultaneously by two players, and saw them flying around a static screen and knocking down enemy knights. Miyamoto was, he later admitted, inspired by a hit arcade game called Joust, designed by John Newcomer and released by Williams in 1982.
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